EricGomez
FollowA cool ceiling and lines just off Bogota's main plaza.
A cool ceiling and lines just off Bogota's main plaza.
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Contest Finalist in Creative Reality Photo Contest
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Behind The Lens
Location
I took this photo just off Bogota's main plaza after a totally different photo shoot. As we walked back to the car, I noticed the cool features of this building, we stopped and took the picture and it turned out great! It's so exciting to get a great shot when you're not expecting it.Time
This shot was taken right after sunset, during the blue hour.Lighting
The light was great because it was the blue hour, which gave me some natural but also very dim natural light for a little of a dramatic effect. Then there were the lights on the ceiling, which finished giving the model that dramatic effect. Fun fact: I was thinking of her looking straight at the camera (chin to ceiling), and she preferred turning her head, which ended up being so much better. Learned to listen to the model!Equipment
I used a Canon 70D with a 24mm f/2.8 lens. Nothing else!Inspiration
Like I said, this photo was very spontaneous. What inspired me was a photo I had taken a few months earlier that was like this, but it was in a tunnel and he was looking straight up (chin to ceiling). It turned out awesome and when I saw this building's features I immediately thought of re-making it. It worked out!Editing
Having done this with little light, it did take some post-processing to brighten up the model and dim the lights and then add some warmth to the picture.In my camera bag
My equipment consists of my Canon 70D, a 50mm f/1.8 lens, a 24mm f/2.8 lens, and my tripod. I don't have much, but I do what I can with what I've got.Feedback
Find a model who is fine with laying on the ground (thanks Maria!) and find a man-made or natural feature that draws your eyes to the horizon wherever you look. Put your camera close to the ground but not on it, so that you can just see your model's full body also leading your eyes to the horizon. Take the picture and then turn it 180 degrees in post-processing, which I find makes all those lines lead, not to the horizon, but to your model's eyes.